The Farm Hack River of Activity
Stream of Forum Topics
In 50 characters or less... | Posted by | Post date | Last comment | Number of Comments | # of Comments new to you | |
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DIY Well Drilling and Bicycle Pumping | nvrsummersteve@... | Saturday, August 31, 2013 - 4:05pm | Saturday, August 31, 2013 - 4:05pm | 0 | |
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Tabling suggestions and volunteers for the Fair | danpaluska | Monday, August 26, 2013 - 2:55pm | Monday, August 26, 2013 - 2:55pm | 0 | |
barrel root washer | jennajane | Wednesday, August 21, 2013 - 10:06am | Tuesday, February 4, 2014 - 8:32pm | 8 | ||
Synergie Cellulite Machine | bernice6915aamoopnh | Tuesday, August 6, 2013 - 2:28pm | Tuesday, August 6, 2013 - 2:28pm | 0 | ||
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Great Idea | jennajane | Monday, August 5, 2013 - 8:08am | Monday, August 5, 2013 - 8:08am | 0 | |
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Devices to detect pests etc | DanBayley | Friday, July 26, 2013 - 7:19am | Friday, July 26, 2013 - 7:19am | 0 | |
Farmers and Hunters | GblinkS | Saturday, July 20, 2013 - 7:17pm | Saturday, July 20, 2013 - 7:17pm | 0 | ||
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Maker Faire NYC | Louis | Tuesday, July 16, 2013 - 9:50am | Tuesday, July 16, 2013 - 9:50am | 0 | |
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Cardboard boxes for potato hilling and square foot gardening | Rob | Wednesday, July 10, 2013 - 7:30am | Wednesday, July 10, 2013 - 7:30am | 0 | |
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Natural Organic ways to make pesticides for your Veggies | saraskywalker91 | Saturday, June 29, 2013 - 2:10pm | Saturday, June 29, 2013 - 2:10pm | 0 |
Thanks for the encouragement. I will see what I can come up with. I think that when you and the team have FIDO going, it is going to be the best example going though.
You seem to have a pretty clear idea of what a "Template Tool" would look like. You could pick some trivial, perhaps hilarious, example and do it up!
So it seems like there is some interest in developing the framework of Farm Hack in several directions.
Right now, the site was developed with collaborative R&D and networking in mind. It seems that there is perhaps some interest in the following activities:
1) spreading out R&D costs: this could be like Kickstarter, except no need to give them a 5% commission. The reward structure seems like a great thing and it very much like a CSA in a way: you pay before the development process when funds are needed and as a result, you get a discounted product. I think we could very easily have a forum for this based out of the current infrastructure and see if it gets used. If it does, something a little more streamlined like Kickstarter might be justified. Also, if a project doesn't meet its objective within just our community, it might make sense to go to Kickstarter afterwards.
2) a marketplace: a place to buy kits and finished products. Once again, this could be done informally within the existing infrastructure until it proves necessary to tailor the site to this function; just create a section on the tool that offers where to buy said product.
In conclusion, all these things can be accomplished with the site as it stands; we have tool pages, a wiki, and a forum. Web 2.0 is about user contribution - the site is only as good as a community makes it. Nothing is to stop us from creating a wikipedia entry about ourselves and linking what tools we have to offer. Nothing is to stop me from creating the "Hackstarter" forum by creating a tool like I'm about to do. Once the site starts getting pushed in one direction or another, then maybe there will be a need for an infrastructure overhaul but these wikis and forums can be distorted to do almost anything you want - let's hack this site! (by hack this site, I do not mean attempt to take it down :P)
Welcome to Farm Hack! I have seen some amazing stuff done with all wooden wheelbarrows using laminates and some with steam bending. I have seen some bent aluminum tubing frames stiffened with light weight plywood as well. For attaching to the bike, I would look to the bike forums - I am sure it has been well explored.
I think a glossary would be an excellent feature - perhaps we could start a "Tool" called "Farm technical vocabulary Glossary"? The discussion forum tied to it could be used to ask questions about terms etc....
I will take some tines to my steel suppliers and see if we can identify it. I will post when I get specs back.
Ah - it seems that the framework is there but that perhaps the 100 byte max from the test server is still around.
I would attach a Google Doc link until it gets straightened out.
Would it be useful to have a glossary for this forum?
Because Farm Hack is interdisciplinary by nature, keeping everyone on the same page may require some explaining. There could be links to wikipedia pages or other sources and audience-specific entries about farming and design vocabulary.
A group at the first Farm Hack event at MIT thought this would be a good project too. I think Chris Yoder brought up the idea there and participated in the group. That day, the team came up with some tines that they bent in a vise, using old bicycle spokes for the metal. Not an adequate replacement for the Lely tines, but a good start. Maybe we can track down some of those team members to chime in on this.
Oh nice - I missed Saturday and this seems like a really cool device!
At the moment I'm feeling like we should allow both methods because it depends on the kind of Tool being documented.
Per my first pro points on each model, the former has been proven to work well when developing software where forking is a possibility (forking helps to mitigate the issue of abandonment), the later has worked well for Wikipedia when documenting things that already exist.
I agree with David's points: 1) Communicating the expectation that a new concept tool be followed up on (which could be done by the OP or anyone else) or generate active discussion should be communicated to a poster of a new tool 2) Different criteria should be used for tools at different levels of development. For example, perhaps only a concept or functional prototype needs no approval but needs to progress or generate discussion to stay listed. Meanwhile, DIY or commercial products might need moderator approval but become permanent fixtures
I came across this picture which I felt reinforced my reasoning above. The person in that picture obviously didn't have the alternative we do back in his time. I think Louis C.K. illustrates how artists today can create a business model today that circumvents the industry and one of the key features was the lack of DRM in his downloadable product. While that's not quite open-source, it's VERY progressive for the industry and makes a lot of customers happy since they feel like they are given the ownership they are entitled to when they buy something.
Anyway, I was just trying to illustrate my point of how important it is to pick your battles. By not caring about people pirating his product, Louis CK was able to cut out middle men, sell his product more cheaply, and make more money then he would have otherwise. Wins all around!
@danpaluska
The main difference to me seems that public domain does not require downstream users to maintain the work under the same open license. In that way, the "iterate" part of your slogan fails.
I realize that my stance may seem contradictory since I stated that I didn't wish to enter legal battles over IP and I am effectively saying that one should have legal recourse should another mutate and patent one's work, but I think that the very existence of legal recourse should dissuade others from going closed with your R&D.
Also, imagine that someone mutate and patent my work, cutting off my own paths for future development?
The stack exchange model seems like a pretty good starting point. It would definitely keep the site from becoming a collection of abandoned projects which in turn may make it less credible as a professional outlet for ideas. Conversely the premise of a lifespan on tools may keep some new users from using the site and disenfranchise users who may have listed a new tool idea which did not proliferate within the community and was accordingly removed. In short, I’d say that the implemented system should be much more sensitive than stack exchange’s. Removing someone's question (like in stack exchange) isn't too big of a deal, but the removal of a tool, its documentation, and forum discussion is much more important, but the core basics can really help keep things organized. The biggest point would be to make sure the metrics were reasonable; it’s better to have a wait time before deletion that is slightly longer than might seem necessary than one that is too short.
I would say that communication would also be vital for such a system to work effectively. Users would need to know that posted tools that do not appear to progress may be removed, so that way there are no surprises. In this instance surprises are never good. Perhaps something like a FAQ or Guide could be implemented to outline the process of adding and editing tools which would also include necessary details about site deletion. Furthermore, it may also be a good idea to send a notification to any user who has a tool which may be deleted soon. Keeping the users informed is vital to maintaining the integrity of the site.
Another thing which came to my mind was that projects at different stages might need different metrics for evaluating. A tool at concept or at prototype level which does not appear to be growing over X amount of time, like you mentioned, may be a candidate for removal. Conversely, tools which have seen more development and are more stable would probably not follow the same metric. For instance, a tool which has become established with large amounts of documentation and has reached the DIY or even more so commercial product level, it would be a bad idea to remove that tool from the site if the amount of contributions on it suddenly slows down or stops for some time. The worst case scenario would be to compromise the reliability of the site by removing tool pages which people may be relying on.
I am not sure how viable (or accurate) any of these concerns or ideas are, but just some food for thought :)
i choose the public domain. it is to me the most sincere expression of openness and admission that all good ideas are old ideas. the simple reality is that once set into the wind, the seeds will do as they please! replicate mutate iterate.
i choose the public domain. it is to me the most sincere expression of openness and admission that all good ideas are old ideas. the simple reality is that once set into the wind, the seeds will do as they please! replicate mutate iterate.
That makes sense to me. Louis, if you want to go for that approach I'll reenable the Add Wiki page button. I'm all about figuring out what works as opposed to forcing users into a specific model until we figure out what works well. Perhaps we should add a pop up on rolling the mouse over "Add Tool" and "Add Wiki Page" explaining what each might be used for. Listing what pages link to a wiki page on a wiki page would also help.
What's the intention of the wiki? My assumption was that if I was writing a tutorial about how to assemble a tool, I might make a Wiki page for each component explaining more in detail what does what, how, and why, in case somebody had more questions or needed the info for troubleshooting... The logic being that, for example, an LCD screen, a keypad, or a sensor, is not a tool in itself.
Would that of been accurate or is that comprised in the tool pages somehow?
Ok, I removed the "Add wiki page" link until we find a solid need for it.
Well put!
Try editing and saving that comment again. It should fix the links with the "Markdown Syntax and HTML" Text Format selected. More info over here -> http://dev.farmhack.gotpantheon.com/comment/39#comment-39
Inspired by Louis's comment that got mangled from a text filter, I enabled am more flexible text filter AND enabled user's to edit their own comments. Maybe in the future we'll lock this down but for now it's a nuisance especially while preview comment isn't working.
Hi guys, I agree, confusing, but it's classic flexible wiki functionality where you can create Wiki pages and then you have to link to them manually otherwise they hang out in the black hole of cyberspace. I've threw a link up there to create wiki pages in that fashion thinking that some users might find it useful (I did for creating a wiki page of the notes on the last meet up). I'm on the fence about it.
Haha amazing, so meta. This one is definitely influenced by my experience in the Drupal issue queues where the original text is editable by anyone and the comments are permanent. Having the original text editable allows you to update the thread AT THE TOP so when the thread gets into the triple digits then someone can edit the original text to summarize the discussion. In the Drupal community we suffer from conversations that will start up again like 50 times because no one has the time to read the whole conversation.
As for the needing to go back and edit in general, I agree, I'm the same way and I try to use the preview button as much as possible to force myself to reread things. Unfortunately there is something funny with the preview mode right now. See http://dev.farmhack.gotpantheon.com/forums/clicking-preview-button-forum-topics-results-error.
I also see a need to keep comments permanent for accountability. I think it keeps people civil. I might be wrong though.
I was wondering about that too-- also, if you are logged in, you can "Add Wiki page" on the top bar, which takes you to a form to make a Wiki entry, but I don't know how you would associate that Wiki entry with a tool, or a forum, or whatever.
I think this would be pretty confusing for a typical user.
My takeaway from reading the public labs site was the following:
CC Share-alike has one potential weakness: people who build off of someone's original plans can see their work become closed, since the originator of the project can change his or her mind about licensing. Thus, it forces people downstream to make their development open while also allowing the potential for someone upstream to patent and close the project, taking downstream developers contributions along with it. CERN does not allow an upstream developer to do so.
My final position is that CERN is the way to go. Part of me did feel like the ability to close a project was a useful tool to use against corporations who may want to use my work, but further thought made me realize that that benefit would probably not pan out in practice.
If a corporation really wanted to keep using my work, they no doubt will find a way; waging patent war is not the battle I intend on fighting. Meanwhile, the cost of this ability is that downstream users are at-risk of my whims and this discourages their own development of a tool that I originated. In short, the benefit of being able to fight a battle that I don't want to fight isn't worth the cost of discouraging collaboration.
Sorry, I meant a new forum topic titled "Community Collaboration Rules Proposal .2".
Cool, I'm glad you find that to be a good example. It's also good to know we have someone using IE in the crowd who is willing to point out issues!