GOAT logo

Join the conversation! The forum activity is now at GOATeach.org!  We are working to cross pollinate our conversations. Document and share tools at farm hack and talk at GOAT!  Also join GOAT riot and introduce yourself and your projects!

Farm Hack Summer camp for teens

Topic Type: 
Event

Does anyone have experience creating farm hack events for teens? My organization is working on an summer time initiative to promote sustainable farming and healthy eating in under-served food deserts in southern Maryland. I'd like to promote a culture of innovation around farming and thought teens would love to get involved in an event that enabled them to be creative and build useful things.

The trouble is, these teens will have no farming experience coming in. Do any of you have suggestions or ideas for programs (over a period of days or weeks) to involve student in the Farm Hack culture?

cghdixon's picture

Hi there,
I have a little experience doing non-ag related hacker-ish camps with teens, so could try to find some resources, send ideas your way about some ways to structure activities, examples of activities that worked well (or didn't). Contact me if it would be helpful - would be good to know what kind of fabrication and digital technology you'll have available, how long each day you plan to work with them, and what age/expereince levels you expect.
for a wonky perspective, this is also an interesting chapter: http://www.blikstein.com/paulo/documents/books/Blikstein-TravelsInTroyWi...
It spends some time with theory of working with young people and technology, but also has some more concrete advice and examples of how programs have been run.
Some general principles he describes include:
-- Identify a community-relevant generative theme (you already have this! sustainable agriculture, which can be refined through the student's research into local issues and brainstorming)
-- Depart from the community's technological culture and expertise as a basis for introducing new technologies
-- Use mixed-media approach, in which high and low-tech, on and off-screen, high and low-cost, and expressive as well as fabrication tools coexist
-- question taken-for-granted practices and mindsets (for example, about abilities and ways of treating of young people)
Another important component is bringing in experts and actual practitioners - farmers, designers, fabricators - to not just give feedback, but join in the work for at least parts.

Sounds like a great project. Would love to hear more about it as you move forward!
- Colin

A couple lines from the article that I am often reminded of when teaching and building stuff with young people:
-- "choosing a curriculum is an intrinsically political act"
-- 'I anticipated that the students would find this access to the equipment highly appealing. I was again wrong. Even though students seemed excited, some were afraid to use the equipment and these anxieties were only further stoked by some teachers."